SetTalkingActivatorActor Sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (a computer) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.
Now the computer will talk as if Buddy is speaking through it.
Will set the computer to again talk with the "voice" and dialogue of the computer.
- None at this time