A function included in the GECK version 18.104.22.168.
SetActorValue sets the stat's base value to the new value.
See Stats List for a list of stats that can be accessed using SetActorValue.
Player.SetActorValue Health 3 SetActorValue Strength 6
- For the player, this will not modify base health. Base health is determined by (Endurance * fPCBaseHealthMult). For example, a level 2 player with 40 Endurance will have 80 base health (40 * 2 = 80) and 4 more health (from the Endurance level bonus). If you use player.SetAv Health 100 the player will have 180 total health - 80 from base health, and 100 for the rest.