SayTo makes an actor say a single line of dialogue to another actor. The function returns 0, so setting a variable equal to the return value will not do anything. To set up an action for after the line is spoken, see SayToDone, which is a block that is triggered when the SAYTO is complete.
[ActorREF.]SayTo TargetActor, TopicID, ForceSubtitleFlag (optional), NoTargetLook (optional)
SayTo JoeRef SecretTopic SayTo player SecretTopic 1 ; force subtitles SayTo JoeRef SecretTopic 0 1 ; Joe is not forced to look at the speaker during the SayTo
- None at this time.