RestoreActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. RestoreActorValue will increase the modifier by the given amount or to 0.
[ActorREF.]RestoreActorValue ActorValue value or [ActorREF.]RestoreAV ActorValue value
BuddyRef.RestoreActorValue Health 20
If Buddy has 10 points of health, adds 0 to the damage modifier, because it cannot go above zero GetActorValue health returns 10.
- Function also accepts floating point numbers.