A function included in the GECK version 18.104.22.168.
Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.
(0, 1:int) [ActorRefID].IsWeaponOut
- The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node. For NPCs without a weapon, this is at the end of the equip/unequip animations.
- IsWeaponOut will always return 0 for Creatures without a weapon.