IgnoreCrime Prevents an NPC from attacking or reporting a player for crime.
[ActorREF.]IgnoreCrime Flag (0/1)
RobertRef.IgnoreCrime 1 ; This makes it so that Robert won't attack the player or report crimes the player commits.
- The values for the flag mean:
- 0 = Report crimes the player commits (default).
- 1 = Do not report crimes the player commits.
- If the actor is not a friend or ally of the player, he will still react to being directly attacked (but will not report it as a crime).