A function included in the GECK version 22.214.171.124.
Returns true if the actor is using/activating an item(?)
(0, 1:int) [Actor].GetUsedItemActivate
Returns 1 if Buddy is activating something, and 0 otherwise(?)
- This condition function is only used in the default game as a conditional for Idle Animations, to check whether an actor is activating something