A function included in the GECK version 126.96.36.199.
Returns 1 if the actor has been set to an unconscious state using the SetUnconscious function.
(0, 1:int) [Actor].GetUnconscious
Returns 1 if Buddy has been set unconscious
- This function does not detect actors who have been rendered unconscious from fatigue damage or from being essential and losing all their health. To detect these situations, use GetKnockedState intead.