A function included in the GECK version 184.108.40.206.
Returns true if the calling reference is in the same cell as the target Actor.
(bool) Actor.GetInSameCell Target:Actor
This will return a 1 if Buddy is in the same cell as the player, and 0 otherwise.
- This function may give unexpected results if used in exteriors, as it will return false if two adjacent actors are seperated by a cell boundary. Consider using GetInGrid instead.