A function included in the GECK version 126.96.36.199.
Returns the number of friendly hits made by the target actor on the calling actor.
(hits:int) [Actor].GetFriendHit Target:ActorRef
Returns the number of times the player has hit Buddy.
- This is usually used in dialogue conditions, to check whether or not the player has attacked a 'friend,' and making the actor say an appropriate warning.