A function included in the GECK version 188.8.131.52.
Used to check the current detection level for the calling actor for the TargetActor.
(0, 1, 2, 3:int) [Actor].GetDetectionLevel target:actorRef
Returns a value based upon how well the molerat detects the player.
In testing this function appears to be broken as it does not return any value other than 0 when the player is the target. It will only return a value of 3 or 0 for all other cases where the player is not the target.
- Returns 0-3 for the levels of detection:
- 0 = Lost ("Undetected")
- 1 = Unseen ("Caution")
- 2 = Noticed ("Danger")
- 3 = Seen (flashing "Danger")