A function added by the JIP NVSE Plugin.
Returns the calling actor's current velocity vector in the (optional) specified axis. If no axis is specified, the total, absolute velocity (product of all three axes) is returned.
(velocity:float) reference.GetActorVelocity axis:X/Y/Z
set fVelocity to actorRef.GetActorVelocity
set fVelocityZ to actorRef.GetActorVelocity Z
- The sign of the returned value indicates direction: a negative Z velocity indicated the actor is speeding downwards.